30 October 2019
La Pedrera Auditorium
Mappings, escape rooms, virtual reality, video games... We have seen how new narratives have reached a variety of sectors over recent years, including the heritage sector, and have created new paths, not only from a technological point of view, but also with new ways of communicating art, history or science.
This Seminar provides a first-hand account of some of the most interesting international experiences within this field, as well as an opportunity to discover several lesser-known cutting-edge projects.
It should be noted that the creation of 3D content plays a crucial role in many of these new experiences. The production of 3D models of heritage buildings and museum objects is now a great deal easier and more affordable, and these models can be used not only for documentation or conservation, but also for educational activities and communicating with the public, thereby paving the way for the creation of immersive narratives.
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